David Jonietz & Michael Kopp

Recently, Generative Adversarial Networks (GANs) have demonstrated great potential for a range of Machine Learning tasks, including synthetic video generation, but have so far not been applied to the domain of modeling geographical processes. In this study, we align these two problems and – motivated by the potential advantages of GANs compared to traditional geosimulation methods – test the capability of GANs to learn a set of underlying rules which determine a geographical process. For this purpose, we turn to Conway’s well-known Game of Life (GoL) as a source for spatio-temporal training data, and further argue for its usefulness as a potential standard training data set for benchmarking generative geographical process models.

Proceedings of the 14th International Conference on Spatial Information Theory, COSIT 2019, Regensburg, Germany, Leibniz International Proceedings in Informatics (LIPIcs), 142: 27:1–27:9.

Download
View paper
IARAI Authors
Dr Michael Kopp​
Research
Standardized benchmark sets
Keywords
Game of Life, GANs, Geosimulation

©2020 IARAI - INSTITUTE OF ADVANCED RESEARCH IN ARTIFICIAL INTELLIGENCE

Imprint | Privacy Policy

Stay in the know with developments at IARAI

We can let you know if there’s any

updates from the Institute.
You can later also tailor your news feed to specific research areas or keywords (Privacy)
Loading

Log in with your credentials

Forgot your details?

Create Account